Features by Date
2009-11-18 :
Designing Better APIs
2009-10-30 :
p4reconcile
2009-08-01 :
My $345 Quest for a Space Channel 5 part 2
2009-06-03 :
Infinite Journey
2009-04-21 :
O3D
2008-07-18 :
Paul and Josh
2008-07-04 :
Soul Bubbles
2008-06-28 :
std::vector and std::remove
2008-05-31 :
Stop Pasting Code
2008-01-27 :
Expand Your Code
2008-01-16 :
8bit Music fun
2008-01-03 :
Private / Semi Private Offices vs Team Spaces
2007-12-28 :
RockBand woes
2007-11-23 :
RockBand
2007-11-18 :
Metroid Prime 3
2007-09-15 :
Self Documenting Names
2007-09-07 :
Professional Game Development Guidelines
2007-08-19 :
Reading Excel XML in Python
2007-05-28 :
Ranking Zeldas
2007-04-24 :
GGS Debug Library
2007-04-21 :
Licenses vs Original IP revisited
2007-04-09 :
Locoroco Codes
2007-02-27 :
EGM Live* - Podcast
2006-11-10 :
The Tokyopia Wedding Game
2006-10-15 :
Sending Japanese EMail from Perl
2006-10-10 :
Atari 800 in store demo
2006-10-01 :
LocoRoco Book and CD
2006-09-28 :
Computer Geek circa 1984
2006-08-27 :
Frets On Fire
2006-08-17 :
Kudos
2006-07-29 :
Sony, the leader in Indie Console Game Dev Support.
2006-06-30 :
Indie Games in 1988
2006-06-20 :
Game Publishers that use licenses are Retards!
2006-03-30 :
Designing Games for Localization
2006-02-15 :
Automatically cutting out images in Photoshop
2006-02-12 :
Taxing Virtual Items
2005-11-11 :
the escapist
2005-09-19 :
Talkman
2005-09-17 :
Loco Roco
2005-08-04 :
F-F-F-Faces
2005-07-28 :
GTA:SA Hot Coffee Non Issue
2005-06-27 :
C++ Serialization Woes
2005-05-26 :
Project Dog Waffle
2005-02-23 :
Atarimania and old games.
2005-02-20 :
Crazy Shooters
2005-02-15 :
8 hour days
2005-02-12 :
Programming Game AI By Example
2005-01-27 :
Katamari Fan Music
2005-01-16 :
Screw XHTML! Use RSS and XSLT instead
2005-01-11 :
Playlists
2005-01-04 :
Indie Games have Arrived
2004-12-13 :
Indy Games
2004-12-08 :
GMan in Japan
2004-12-04 :
Half Life 2 Impressions
2004-11-26 :
YMCK
2004-11-17 :
Feature / Bug Tracking Software
2004-11-10 :
EA's work style
2004-11-08 :
Agile Game Development: Does it really work?
2004-10-28 :
Lots of Reading Material
2004-10-24 :
UTF-8 Rocks
2004-09-15 :
Excel Perl XML
2004-09-10 :
Effective 3D Exporter Design: How to Make Artists Love You
2004-08-17 :
Keeping Lists in Sync in C++
2004-06-12 :
Clickteam
2004-05-31 :
Tokyopia.com
2004-05-21 :
Virtools 3.0 Review
2004-04-04 :
Easy Game Development with 3D Game Studio?
2004-01-20 :
Game Software Localization
2003-10-06 :
Making Games 1.5
2003-09-25 :
Getting Samba to work fast on a home network
2003-09-21 :
Munchie and Clank
2003-08-25 :
XMLRPC::Lite Perl
2003-08-14 :
M.C. Mario
2003-08-11 :
Mutant Storm
2003-06-17 :
Random Maya API/Mel Notes
2003-06-12 :
Programming M.C. Kids
2003-02-12 :
The Echidna Data Linker
2003-02-10 :
Thumb Plug PIC
2003-02-02 :
TGA Thumbnails for Windows
2003-01-02 :
Super Mario Second Reality
2002-12-13 :
Maya Mel/API tips, hints, and other random stuff
2002-11-30 :
Instant Attraction
2002-10-15 :
Starfox Adventures
2002-09-27 :
Eternal Darkness
2002-09-21 :
How to make a 2D Game
2002-06-21 :
Indie Game Jam
2002-05-28 :
Zelda N64 Theme
2002-05-22 :
Crying for a game
2001-08-31 :
Parappa 2
2001-08-09 :
More Parappa Stuff
2000-04-02 :
Games-O-The-Greggman
1999-01-01 :
HTML Entities (characters)
1998-08-27 :
Making Games
1998-04-20 :
Parappa the Rapper
1998-03-20 :
Starting Your Own Game Company
1997-11-12 :
The Echidna Libraries
1997-06-12 :
Programmer Art
1997-05-21 :
M.C Kids
1997-05-12 :
tUME - the Universal Map Editor
1997-04-15 :
Disruptor
1997-04-03 :
Gex Reviews
1997-04-03 :
GEX
1997-03-30 :
Virgin Interactive Entertainment
1997-03-29 :
Silas Warner
1997-03-28 :
Seven
1997-03-28 :
Game Design Secrets of the Greggman
1997-03-27 :
Photoshop Alias PIX plugin
1997-03-27 :
Questions and Answers of the Greggman
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