It's very very difficult to sell an idea in
any industry and especially in the game industry. Unless the idea is something nobody has
ever thought of and is obviously a winner it is unlikely you could find somebody
interested in creating the product and giving you royalties. The biggest problem is that
everybody has ideas from the president down to even the possibly the receptionist. That
means that basically it's hard to pick the good ideas from the bad and since there are soo
many ideas people usually feel they are not worth much.
Also ideas are often too simple. For example I might have an idea
to make an offroad racing game. Then if I make it I may make something like Top Gear Rally
(a Nintendo 64 game) or something like Sega Rally (a Sega Arcade game). Both games are
basically based on off road racing of the same type and so the "idea" for the
game is the same. The difference is in the implementation and details. One product did
just okay (Top Gear Rally) and one product did fairly well (Sega Rally). So, most
companies are looking for finished products or teams that can create finished products.
They are not usually looking for ideas because they don't know if the idea, when
implemented, will be any good.
The best way to get your product created is to either create it
yourself or hire some people to do it for you. If you are confident in your product that's
probably what you should do. If you just want to sell the idea it would probably be best
to detail it out. In otherwords, design the interface, the menus, the dialog boxes. Have a
picture of every display in the program and a description of what each and every button,
key, menu, mouse press etc. does. That is probably worth something. It will allow the
publisher to see the entire program and what kind of resources it will require to finish.
It would also make it easy for you to hire somebody to do it for you because they will
know exactly what you want.
You should also go to www.gamecenter.com
and read the recent article about selling games (which applies to software in general and
books and records) Most likely the best way for your product to be sold is on the
internet. Check out www.thumbsplus.com and www.ACDsee.com. I think both those companies are doing
well selling only on the internet. Also you could check out www.ulead.com.
They have a very very simple 3D program with a very very simple interface. I'm not sure if
yours is similar.
Other people are most likely not going to have the same
confidence that you do in your product's marketability. I'll give you an example but which
may or may not be similar. About 8 years ago a company called Silent Software (they are
still around I think) made a product called the Disney Animation Studio for the Amiga and
PC compatible computers. It was supposed to make animation easy and since it was for
Disney and Disney was going to sell it, for example, at the end of the animation studio
tours at their Florida studios, Silent Software thought the product was a sure hit. The
problem was, when it was released, they quickly found out that although lots of people go
through the tour and lots of people watch Disney animation, very few people actually want
to make animation.
With your software, you say it is going to be so obviously simple
that everybody will want it but not everybody wants 3D software, and of those people that
do, some people are looking for high-end stuff like 3D Studio Max, Softimage, Lightwave.
Of those people that are looking for simple 3D software there are at least 5 or 6 other 3D
programs that are currently claiming they are simple. Products like "Cool 3D",
"Simply 3D" and "Truespace" and "Ray Dream Studio" and
"Trispectives"
If you do try to hire/contract somebody to do it you can probably
find somebody for under $10,000. I know that sounds like alot of money. Of course you can
try to find somebody to do it in exchange for royalties, the problem is they need to pay
the rent too and so will have a hard time spending alot of time doing your thing after
they worked a full day somewhere else. Of course there are lots of young talented people
too. In all cases the problem is finding somebody that can actually do it as opposed to
someone who says he can. I will say that the more detailed you have it all specified the
more likely you will get what you want, on time and on budget.