Demo Inspiration
With E3 over and my game pretty much finished I've had sometime to check out the latest demos from the demoscene. I found one in particular that really pointed out my disappointment in the new Nintendo Wii. First off let me say I love Nintendo for taking the chance and trying to shake things up with their new controller and I'm sure there will be some rocking games but unfortunately now that I've seen and played next gen games (360/PS3) it's really hard to look at many last gen games. At least the kind that are going for realisim just don't cut it once I've gotten used to better. Katamari Damacy or Mario with their cartoony styles will always be fine on last gen hardware. But, even though Metroid Prime, both the original and sequel are among my favorite games, when I saw Metroid Prime 3 : Corruption it just looked so dated.

This same phemomenon happened during that last transition as well. I remember when FF7 was the best looking pre-rendered game out and Metal Gear Solid and the Crash Bandicoot series were among the best looking real time rendered games. Then Dreamcast and PS2 and later XBox came out and overnight I could no longer look at most PS1 games. Of course there were a few exceptions for games with simple graphics, but over all it was hard to look at Tekken 3 on PS1 after playing Tekken Tag Team on PS2 or look at Ridge Racer on PS1 after Ridge Racer 5 on PS2.

So, now comes Wii's realistic Zelda and realistic Metroid and both of them are not working for me. I'm sure they will still be fun but for me, if they were going to make a low powered machine I think they should have kept Zelda in cel-shaded mode. Metroid is another problem though. The first 2 Primes are among the most beautiful games out for last gen on any platform but now that Wii's tech is so far behind 360/PS3 I think the inspired team at Retro is going to have a really hard road ahead to meet that same goal of awe inducing visuals which to me is arguably part of what Metroid is about. As Samus I get visit some alien world and discover all this amazing jaw dropping stuff but now with Wii being underpowered that impact will no longer be there.

Watching "deities" by mfx really drove that home. These are the types of things I was expecting to see in a next gen Metroid. Displays entirely made of glowing particles. Creatures and effects as detailed and real looking as the Matrix movies. Fuzzy glowing bio luminescent machines in tunnels made of fluid. I want to explore the world of deties.

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An older mfx demo, aether is also inspiring with its strange clouds of energy, its barren plains of desolation, its sun getting eaten by a black hole and its firey creature. I would much rather encounter that fire creature than yet another leathery lizard dinosaur alien bug in the latest 360 or PC fps.

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the ballet dancer by mfx would also make for one of the creepiest enemies I've ever encountered. How about the insane demon god of hell.

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And has there been a decent underwater game yet? medusa, also by mfx suggests some possibilties. The movie "The Abyss" suggested some interesting possibilities but as far as I know no one has followed them up in a game.

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Or how about a crystaline world with creatures that create other creatures out of beams of energy. Crystal tunnels of pulsating illumination and plants that grow out of light. These are from Amethyst by Traction and deMarche

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Lets go swimming through a zillion cells in the blood of some giant whale on a fantastic voyage in Animal Attraction by Andromeda Software Development. Actually that was on small part of the demo but it still stirred my imagination as did the possibilties suggested by the effects later in the demo. Metroid had walls covered with wiggly plants but with out the lushness next gen power can provide they'll lose their impact.

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Electric Kool-Aid by Synesthetics was inspried by having the best music of all of these IMO but even above that, the lightning effects and the generated cyber city toward the end of the demo suggest places I wish I could explore in a game as well as the often talked about auto-genarated worlds. Spore looks to support some of this but I want more.

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The style suggested by that last one also brings up the question, why no good cyberspace games? Tron 2.0 didn't seem inspired to me, it just seemed like an FPS with glowing walls. Metroid Prime 2 has probably done the best of any game I've played of making a cyberspace like world. It had some great stuff but it's still grounded in a world where the you walk around on the floor. Couldn't cyberspace be a little more creative as possibly suggested by It's Full of Stars by Traction.

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September and Snowfall by Traction is somewhere in between cyberspace, innerspace and organic space. That's another place I want to explore. Like Fantastic Voyage mentioned above where is the inner body adventure game that is as wow inducing as the 40 year old movie? The closest I've come is the belly of a fish on Zelda: Ocarina of Time. That can't be as good as it gets.

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This last demo I mention mostly because the music was toe-tapping catchy. meet the family by fairlight. Still, while it might be fake (no idea), toward the end they have something that looks like real time auto-generated plants. If someone can get totally lush alien jungles count me in.

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Note: Most of these demos require a fast machine, a fairly new graphics card and the latest DirectX 9. A few will run on a slower machine but some of the additive or subtractive effects will add up to make them unviewable. If your machine is up to it check them out.

oh.......and turn your lights off and the sound up!



Pass it on

Comments:
old card
My machines never seem to have a recent enough gfx adaptor to run any of these gorgeous-looking things.
posted by bwanaMay 29, 2006 at 6:36 [ e ]
Good Point
You make a good and valid point. Although I disagree with you in the importance of next gen tech, visuals are very important. Frankly, I prefer gameplay and possibly storyline over the visuals any day of the week. As interesting as these visuals are, they don't "pull me in". Sure, they're pretty but I need more than visuals to spend my time playing the game. Otherwise, I'd watch a movie. This is one of the reasons I didn't like HalfLife 2 much. Loved the story but it seemed like watching a movie, only having to put effort to get to the next scene. As pretty as it looked, I get more satisfaction from playing WarCraft 3 (even America's Army). I guess everyone has they're threshold as to when the visuals matter and when they don't. To each their own. I'll care about realistic graphics once virtual reality picks up. That's where it really matters. Until then, I hope too much focus doesn't get spent on the pretty graphics rather than the games themselves.
posted by WizMasterMay 30, 2006 at 19:58 [ e ]

I agree 100%. Realistic visuals are only important to me in games designed around realistic visuals. I'd prefer to play GTA, Resident Evil, Halo, ICO, Shadow of the Colossus, etc with as realistic graphics as possible. But, often (more often?) games with non-realistic graphics are super fun ie, Mario, Mario Kart, Tetris, Parappa, Okami, Zelda Wind Waker, Katamari Damacy, Guitar Hero, etc.

My point above is Wii has basically passed on realism by not keeping up technically. Of course I will buy a Wii and I'll probably love all the games designed specifically for it. But I suspect most of those games will have to use non-realistic graphics otherwise they will looked super dated next to 360/PS3. So, Mario Galaxy might be great but I think Metroid Prime 3, Resident Evil for Wii, stuff like that is going to be harder to get into after having played the 2 other platforms. Metroid in particular makes me sad because I love that series but I can already feel myself less interested because part of what it's about is realism and that means Wii is not up to it.

posted by greggmanMay 31, 2006 at 0:41 [ e ]
I see what you're saying now. Nintendo did kind of forgo the realism aspect of gaming. I think they are focusing more on getting more people into games and increasing their userbase. In that aspect, I think they'll succeed. They also, supposedly anyway, will make it easier for indies to get games out. With all these things in mind I can understand why they didn't even bother to add next gen tech. Although I really don't mind, I do see your point. I would welcome next gen tech on the Wii as long as the price stays reasonable (PS3 is too expensive for gaming IMO). Maybe during the next next gen, we could convince Nintendo to take advantage of state of the art tech and increase the price of the console. I believe many Nintendo fans wouldn't mind the price increase for the extra power.
posted by WizMasterMay 31, 2006 at 16:21 [ e ]
Wii'll have to wait and see how far the graphics can be taken
It's obvious that Wii probably doesn't have the graphics features that the PS3 or XBox360 have, but at this point in time unless one is a developer on Wii it's hard to know what it's truly graphically capable of.  Not sure about Metroid Prime 3 (in terms of development schedule), but Zelda: Twilight Princess is definitely a GameCube game (hence GameCube graphics) that just happens to run on Wii and use the controller.

I holding out hope that the 2nd and 3rd generation of games on Wii will show off more of the systems graphics power than the launch titles (which seemed to have started out on Gamecube devkits).

Of course, I'm not expecting Wii graphics to out-rank PS3, but one never knows what a clever developer has up their sleeve.
posted by globulousMay 31, 2006 at 21:14 [ e ]
No Wii Dev kits!

Developers didn't get finished Wii dev kits until very late in the game. They were given the controller, and told to develope on their GameCube hardware. Can you blame them then if the games look like "last generation"?

I would think that by now the actual dev kits are rolling in and developers/artists can revamp and enhance all visuals as is necessary. They've got 3-5 months to do this if aiming for a Fall launch.

posted by RayBJune 1, 2006 at 13:49 [ e ]
Depends on the schedule ...
Hey RayB,

To keep from getting too disappointed, I would say it's safe to assume that (for the most part) what was shown at E3 is near to the final product.  I say that because depending on scheduling and unforseen problems, there may just not be "enough" time to revmap or enhance visuals though 3-5 months seems like a plenty of time.

Say you increase poly counts and texture sizes, that affects overall memory usage in the game, and if a team has been developing a game for quite a while and it's nearing some form of completion, changing assets at the last minute may not be a great idea.

Of course, this isn't 100% the case all the time ... but (at the moment) I'm more interested in the experience I will have with the controller than the graphics.
posted by globulousJune 1, 2006 at 20:20 [ e ]
not so next-gen in "real life"
most of mfx guys and the others work in the mobile game industry, meaning that they're the guys that make rubbish java games for mobile phones :)
posted by trickJuly 2, 2006 at 11:32 [ e ]
demos are good for you
more people should watch demos - head over to www.pouet.net or www.scene.org for a massive archive with viewing suggestions.

demo or die.
posted by demoloverJuly 2, 2006 at 13:18 [ e ]
Fairlight's 64k 'meet the family' fake?  Heh, that's a good one. Where you gonna stick the fake stuff?

As for 'the others' working in the mobile game industry: Some do, yeah. Others do PSP development, work at ISP's, Telco's, are students, or do SQL programming.  One thing I hear quite a bit from folks who work in the slave mines at EA is that they don't do demos anymore because after a day of doing hard time making another Quake clone with effects from 6 years ago, they don't want to code anything. So these guys do... and they don't work in whatever Trick considers 'next-gen.'

Me, I don't care. I just enjoy when something is done for enjoyment only.  I like demos.  I like innovative games.  I find most things that people produce these days boring.  Can't wait for that next quake clone on your next-gen hardware?  How's that any less crap than a mobile phone game?  It isn't in my mind.

Make what you want, and if you can't do that, fix it so you can.
posted by treatJuly 2, 2006 at 14:12 [ e ]
so what you're saying is, you really want to see a game with shitloads of glow on it and more particles+lines than polys? :) (flt's meet the family being the exception, of course.)
posted by matJuly 3, 2006 at 6:33 [ e ]