Taxing Virtual Items
My friend John showed me this page about getting taxed on virtual items in MMORPG games.

It's not yet the case but think about it. Even if you never intended to sell stuff for real world money the stuff in the game is worth real money. People are making a living buying and selling ingame items for real money so even if you personally just want to play, those items you earn, being worth real money, are possibly taxable.

The IRS wouldn't care if you turned those items into real money or not. Just like in the real world, if someone gives you a car or a house you have to pay taxes on it. If you go to a casino and win or the win the lottery or prizes from a game show you have to pay taxes on the winnings. In fact that's probably the best analogy, the items are prizes. Even if you don't sell them, because they have real money value they are income and would most likely be taxable.



Pass it on

Comments:
OMFG
Interesting point. Those items may have monetary value, but the question is to whom. If I make a stick figure drawing and give it away, that's not taxable. It's worthless. If a small group of people think it's a multi-million dollar masterpiece, it's still worthless. In the end people are buying
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and it's their money to lose. It's not even a part of the games. It's more like trading. Just my 2 cents, although I'm not a legal buff and I'm probably wrong.
posted by WizmasterFebruary 12, 2006 at 12:59 [ e ]

It is a common point made by many today, but it is unlikely that the next five to ten years will see the IRS taxing virtual items...until they are monetized into real world currency.  At that point, current law already requires you report and pay tax.  What is likely to occur is greater scrutiny and oversight on the transactions in real-currency conversion.

One important thing many people do not consider in this line of thinking is that the items you "win" are very often still owned by the regime, like World of Warcraft, and legally only "rented" to the user.  The fact that a user can transfer use (usually against the license agreement of the regime) is not a factor in taxation - irrespective of the fact that in most cases these transfers are done in violation of license and under the table.  Only when the IRS forces direct scrutiny, reporting and enforcement of tax on all eBay transactions are we going to see anything approaching virtual item taxation.  Even in environments like Second Life, one may argue that the value of the item which one does legally own (at least one may own a copyright to an original item in Second Life), its value is derived solely from its use in the virtual world in question, and therefore is subject to a transnational regime operating across international borders.  Buy a good and have it delivered across state lines - you don't pay tax.  Were a state to attempt taxing items before they were converted into local income, it would become instantly stymied in the question of whose jurisdiction governs taxation when the virtual items exist on computers and servers owned by players and operators across international lines.  Far easier in the short to medium term to simply tax gains on virtual items when they are converted into real world income.

posted by EnkaeduNovember 10, 2006 at 23:59 [ e ]
Taxation Of Virtual Games 'Inevitable'
Dan Miller, a senior economist with the Congress' Joint Economic Committee, says that taxation of income provided from virtual worlds such as Second Life and World of Warcraft is on the way
posted by greggmanDecember 5, 2006 at 2:52 [ e ]