Canvas 3D
I stumbled upon Canvas 3D today. It's a 3D modeling and animation program. There's a free version, a lite version and a full version. The lite version is only $35 and the full version is only $70. The lite and full versions read and write the DirectX format files so if you are trying to get started in game development this might be something you want to check out.



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What do you think about the Japanese 3D modeling programs?

Since you're in Japan, what do you think about the various Japanese-developed 3D modeling programs?

Two of my favorites are...

Shade (a patch-based modeler) that's availabe in both free and pay versions http://www.expressiontools.c
om/

Metasequoia, a sub-division-surface modeler with free-for-non-profit use and shareware versions:  http://www1.sphere.ne.jp/miz
no/main_e.html

posted by anon_Joe3DUserFebruary 5, 2003 at 23:45 [ e ]
Japanese 3D

Expression Tools recently filed for bankruptcy so I guess that answers that question.  It appeared more popular than that to me since there are lots of books about it but I think it was basically only used for hobbiests making 3D idol girls and robots.  If you wanted a job in 3D graphics you had to learn a *real* 3D program   For example I don't know any Japanese 3D school that teach Shade.  They teach Maya, 3D Studio Max, Softimage and XSI.

As for the free stuff.  I don't know if any of the free ones are good or not.  I just know they are free which for some people is the only choice they have.

posted by greggmanFebruary 6, 2003 at 20:31 [ e ]

Ouch! I didn't know that Expression Tools had gone bankrupt. That about wraps it up for Shade, then.

What about Lightwave? I thought it was pretty popular in Japan. Is it just for hobbiests, too?

posted by anon_Joe3DUserFebruary 6, 2003 at 21:57 [ e ]
Lightwave

I'm sure NewTek can list off tons of companies using Lightwave but personally I don't know nor have I heard of a single one.

Lightwave is being backed into a corner because if you've used Lightwave, Max, Maya, Softimage and XSI you know that Lightwave is Lightweight.  Sure you can get some great images out of it but it's missing a ton of major features.  But, what made it appeal to people was that it was $1500 vs $4500 for Max and $8K or more for Maya, SI and XSI.  Last June, Maya and Softimage dropped their prices.  Maya is only $2K now and SI is only $1500.  Kind of removes the reason to by Lightwave.

I wonder if Max will follow the same path.  My impression is having used both Max and Maya that under the hood, at a basic level, Maya is better than Max and in terms of features Maya runs rings around Max. (I'm sure Max users don't want to hear that).  When Max first came out it was priced at $3500, $4500 with Character Studio.  That that time Power Animator, the predecessor to Maya, was like $30K!!!  That was a big incentive to give Max a try.  It was better than any of the cheaper 3D programs but not as expensive as the super highend programms.  Now Maya is less than 50% the price of Max and is arguably better so it will be interesting to see if Discreet, the makers of Max, respond to the price drop.

posted by greggmanFebruary 8, 2003 at 11:34 [ e ]

Another problem with Lightwave is that its developers have formed a new company (Luxology) to develop a new product. Since it takes two to three years to develop a 3D program from scratch, we probably won't see much from them (or Lightwave) for a while.

I agree that Maya's price drop makes the other programs look way overpriced. However, I think Discrete has decided to stick with their existing price structure. They have other products, so they will survive even if 3dsmax usage tapers off.

The only problem I can see with Maya is that Maya's owner (SGI owns Alias|Wavefront) isn't doing that well, so there's a chance they might sell Maya to Apple, which might then kill the non-Apple versions. (They've done that with other high-end programs that they've acquired.) That would suck for PC and Linux shops.

posted by anon_Joe3DUserFebruary 8, 2003 at 12:27 [ e ]
Luxology

It will be interesting to see what they come up with.  It seems like they'd have a pretty hard time.  There are so many features in the current 3D tools.  Sure you can make a basic 3D package in a couple of years but adding all the zillion features takes time.  And even if they were able to reproduce it it would have to be better than the current stuff to get people to switch.

I suppose I can think of a few things like if they had some new kind of interface that was clearly, obviously better or they somehow rendered 20 times faster with the same quality.  I don't expect either of those will happen.  Speedups in rendering will most likely happen through new hardware like the newest 3D cards and their pixel shaders.

posted by greggmanFebruary 8, 2003 at 13:20 [ e ]
Anim8or
What about Anim8or (www.anim8or.com)?
posted by ZmanJuly 23, 2003 at 15:25 [ e ]

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